tag:blogger.com,1999:blog-60923845911509091472023-06-20T05:27:04.642-07:00GREEN IT TEAMSGREEN IT TEAMS ' Bloghttp://www.blogger.com/profile/00841901418427307038noreply@blogger.comBlogger13125tag:blogger.com,1999:blog-6092384591150909147.post-53814299497087270922009-08-28T21:54:00.000-07:002009-08-28T22:05:08.898-07:00Lovely girl character with 6 moods. AS 2 .0, 3.0 and Flash 8, CS 3 .0<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://sites.google.com/site/greenitteamsite/Home/logo_lovely_girl.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 289px; height: 275px;" src="http://sites.google.com/site/greenitteamsite/Home/logo_lovely_girl.jpg" border="0" alt="" /></a><br /><br /><span style="font-weight:bold;">Lovely girl character with 6 moods. AS 2 .0, 3.0 and Flash 8, CS 3 .0 – Only 31 Kb<br /></span><br /><br /><span style="font-weight:bold;">Where to use</span>:<br /><br />- Usefull flash character to introduce/present products on your website or to present in education projects especially for teenagers.<br /><br />- Practical to apply in flash game,..<br /><br />- Easy to apply to quiz and test online with exposing/expressing emotions to the right and wrong answers<br /><br /><embed type="application/x-shockwave-flash" src="http://sites.google.com/site/greenitteamsite/Home/lovely_girl_flash_8.0.swf" width="450" height="230"></embed><br /><span style="font-style:italic;">This item sell in FlashDen.net</span> <a href="http://flashden.net/item/lovely-girl-character-with-6-moods-as-20-30-/56672">click here to buy it</a><br /><br /><span style="font-weight:bold;">Feature</span><br /><br />=============Readme=============<br /><span style="font-weight:bold;">1. Files included:</span><br />- lovely_girl_cs_3.0.fla;<br />- lovely_girl_flash_8.0.fla<br />- lovely_girl_flash_8.0.swf;<br />- readme.txt.<br /><br /><span style="font-weight:bold;">How do I create this movie</span>:<br />Step 1: Script of this animation<br />+ <span style="font-style:italic;">Walking</span> : walking happily to the left screen's corner<br />+ <span style="font-style:italic;">Speaking</span> : introducing on what the boy can do in different contexts<br />+ <span style="font-style:italic;">Sad</span> : Expressing how sad he is<br />+ <span style="font-style:italic;">Crying</span>: Crying<br />+ <span style="font-style:italic;">Speaking</span>: Convincing<br />+ <span style="font-style:italic;">Happy</span>: Expressing how happy he is<br />+ <span style="font-style:italic;">Waiting/standing</span>: for the next "performance" <br /><br />Step 2: Create 6 movie clips of the 6 status of a boy character<br />- For standing: please use mc_Girl_Standing movie clip<br />- For speaking: please use mc_Girl_Talking movie clip<br />- For being sad and falling: please use mc_Girl_Sad_Fall movie clip<br />- For crying: please use mc_Girl_Crying movie clip<br />- For being happy: please use mc_Girl_Happy movie clip<br />- For walking: please use mc_Girl_Walking movie clip<br /><br />Step 3: Then I used those 6 movie clips to animate this intro demonstration with tween and keyframe. You can do your own products from my suggestion. And you can also add action scripts into your games and other applications/products. <br />----------<br /><span style="font-weight:bold;">How you can use it in your project:</span><br />Step 1: Open file lovely_girl_cs_3.0.fla or lovely_girl_flash_8.0.fla depend on your flash authoring tool<br />Step 2: Create your new flash file <br />Step 3: Press Ctrl + L to open a library<br />Step 4: Choose the movie clip you need on the Library of your source fla file <br />Step 5: Drag the ones you like from 6 status movie clip of lovely girl character to your stage and now it's READY for your use.<br />You can also customize them yourself.<br /><br /><span style="font-weight:bold;">Note</span>: Each animation needs to have certain frames to complete it action: <br />Standing (mc_Girl_Standing): 90 frames<br />Speaking (mc_Girl_Talking): 105 frames<br />Sad and fall (mc_Girl_Sad_Fall) : 50 frames<br />Crying (mc_Girl_Crying) : 20 frames<br />Happy (mc_Girl_Happy): 50 frames<br />Walking (mc_Girl_Walking): 12 frames<br />----------<br />No AS needs ecxcept stop() but you can easily edit it with simple AS as your needs<br /><br />Choose your frame rate you like (12, 24, 30 ) for your flash project<br />-----------<br />Now you have your own boy character for your own project<br /><span style="font-weight:bold;"><br />Have fun!</span>GREEN IT TEAMS ' Bloghttp://www.blogger.com/profile/00841901418427307038noreply@blogger.com0tag:blogger.com,1999:blog-6092384591150909147.post-10926663292275669412009-05-21T20:05:00.000-07:002009-05-21T20:09:54.129-07:00Speed up and be the winner!<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://sites.google.com/site/greenitteamsite/Home/logo_speedup.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 289px; height: 275px;" src="http://sites.google.com/site/greenitteamsite/Home/logo_speedup.jpg" border="0" alt="" /></a><span style="font-weight:bold;">Speed up and bei the winner! A funny animation to simulate the winner (a character is running and passing over cars on the road). Speed up is useful to emphasize your website, banner, or to use in a Flash intro to describe an attempt to reach the target.<br /><br />Only 10kb, 100 % vector. drag and drop with no actionscript <br /><br /><embed type="application/x-shockwave-flash" src="http://sites.google.com/site/greenitteamsite/Home/speedup.swf" width="450" height="230"></embed><br /><span style="font-style:italic;">This item sell in Flash Components.net</span> <a href="http://www.flashcomponents.net/component/speed_up.html">click here to buy it</a><br /><br /><span style="font-weight:bold;">Feature</span><br /><br />=============Readme=============<br /><span style="font-weight:bold;">1. Files included:</span><br />- speedup.fla;<br />- speedup.swf;<br />- readme.txt.<br /><br /><span style="font-weight:bold;">2. How to use:</span><br />- Just open speedup.fla;<br />- Click to choose mcSpeedUp;<br />- Drag and drop mcSpeedUp movie clip to the stage;<br />- Import your music (if you like);<br />- Edit or add your own text.<br /><br /><span style="font-weight:bold;">3. Customize</span><br />- Ctrl + L to open the library;<br />+ to edit the charater: edit mcSpeedUp;<br />+ to edit the symbol: open and modify symbol in fSpeedUp;<br /><span style="font-weight:bold;"><br />4. Useful for:</span><br />- banners, Flash intro, game or flashcard.GREEN IT TEAMS ' Bloghttp://www.blogger.com/profile/00841901418427307038noreply@blogger.com0tag:blogger.com,1999:blog-6092384591150909147.post-57366698024723729432009-05-11T04:42:00.000-07:002009-05-11T04:48:53.168-07:00Sleepy preload animation<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://sites.google.com/site/greenitteamsite/Home/sleepylogo.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 289px; height: 275px;" src="http://sites.google.com/site/greenitteamsite/Home/sleepylogo.jpg" border="0" alt="" /></a><span style="font-weight:bold;">Sleepy preload is a funny animation to simulate a sleepy man who are waiting for a loading process to complete</span> (<span style="font-style:italic;">as a long as loading with a heavy file</span>), this animation is usefull for you to put your code for a funy preload or any thing for your flash project creatively . <br /><br />Only 4.87kb, 100 % vector. drag and drop with no actionscript <br /><br /><embed type="application/x-shockwave-flash" src="http://sites.google.com/site/greenitteamsite/Home/sleepypreload.swf" width="450" height="230"></embed><br /><span style="font-style:italic;">This item sell in Flash Components.net</span> <a href="http://www.flashcomponents.net/component/sleepy_animated_preload.html">click here to buy it</a><br /><br /><span style="font-weight:bold;">Feature</span><br /><br />+ Drag& drop; <br />+ Easy to modify color, shape and background; <br />+ Easy to copy to any project; <br />+ Well documented (all movie clip, symbol or layer are named); <br />+ Easy to add your music & your own text to.GREEN IT TEAMS ' Bloghttp://www.blogger.com/profile/00841901418427307038noreply@blogger.com0tag:blogger.com,1999:blog-6092384591150909147.post-48399324278591422292009-04-28T18:58:00.000-07:002009-04-28T19:05:30.525-07:00KEEP LOADING!<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://sites.google.com/site/greenitteamsite/Home/logo_keeploading.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 80px; height: 80px;" src="http://sites.google.com/site/greenitteamsite/Home/logo_keeploading.jpg" border="0" alt="" /></a>An animation to <span style="font-weight:bold;">simulate two man are pushing and pulling a heavy wagon, as a loading process with a heavy file</span>, the animation is <span style="font-weight:bold;">usefull</span> for you to put your code <span style="font-weight:bold;">making a preload</span> or <span style="font-weight:bold;">making any creative thing</span> for your flash project.<br /><br /><span style="font-weight:bold;">Only 5kb</span>, 100 % vector. drag and drop with no actionscript for animation.<br /><br /><embed type="application/x-shockwave-flash" src="http://sites.google.com/site/greenitteamsite/Home/keeploading.swf" width="450" height="230"></embed><br />This item is sell excluvive on FlashDen, to buy it <a href="http://flashden.net/item/keep-loading/39945">click here</a><br /><br /><span style="font-weight:bold;">Feature </span><br />+ <span style="font-weight:bold;">Drag drop</span><br />+ <span style="font-weight:bold;">Easy to modify the color, the shape, the background</span><br />+ <span style="font-weight:bold;">Easy to copy to any project</span><br />+ Well documented (all movie clip, symball or layer are named)<br />+ Easy to add your sounds, musics & your own textsGREEN IT TEAMS ' Bloghttp://www.blogger.com/profile/00841901418427307038noreply@blogger.com0tag:blogger.com,1999:blog-6092384591150909147.post-76191301180316766992009-04-15T00:45:00.001-07:002009-04-28T19:06:11.068-07:00"Under Construction" animation<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://sites.google.com/site/greenitteamsite/Home/logo_under_construction.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 80px; height: 80px;" src="http://sites.google.com/site/greenitteamsite/Home/logo_under_construction.jpg" border="0" alt="" /></a><span style="font-weight:bold;">Under Construction animation</span>, this file is <span style="font-weight:bold;">a nice and useful way to deliver a message to your valuable visitors/customers</span> that your site is under construction!<br /><br /><span style="font-weight:bold;">An effectively way to keep the visitors of your website to come back</span> and wait for something really gonna happen.<br /><br />The animation <span style="font-weight:bold;">let your visitors know that you are really working hard to bring some thing good for them</span>.<br /><br />Simple to use in your project, just drag and drop, no action script. All are vectors, very easy to edit text and graphics (<span style="font-style:italic;">symbols and layers are well naming</span>).<br /><br /><br /><embed type="application/x-shockwave-flash" src="http://sites.google.com/site/greenitteamsite/Home/under_construction.swf" width="450" height="230"></embed><br /><br />This item is sell excluvive on FlashDen, to buy it <a href="http://www.flashden.net/item/under-construction-animation/37578">click here</a><br /><br /><span style="font-weight:bold;">Feature </span>*<br /><br /><br />+ Only <span style="font-weight:bold;">3.84kb</span><br /><br />+ Easy to add your music or edit text<br /><br />+ <span style="font-weight:bold;">Just drag drop</span> to copy to any projectGREEN IT TEAMS ' Bloghttp://www.blogger.com/profile/00841901418427307038noreply@blogger.com0tag:blogger.com,1999:blog-6092384591150909147.post-90209264374466380182009-04-04T08:04:00.000-07:002009-04-28T19:09:25.305-07:00FANCY RUNNING CHARACTER<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://sites.google.com/site/greenitteamsite/Home/fancy_running_charater.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 80px; height: 80px;" src="http://sites.google.com/site/greenitteamsite/Home/fancy_running_charater.jpg" border="0" alt="" /></a><br />Full motion, <span style="font-weight:bold;">fancy running character</span> is usefulf to light up your website, your banner, flash intro or flash game or greating-card.<br /><br />Only 10kb, 100 % vector. No action script, just drag and drop.<br /><br /><embed type="application/x-shockwave-flash" src="http://sites.google.com/site/greenitteamsite/Home/fancy_running_charater.swf" width="450" height="230"></embed><br /><br />This item is sell excluvive on FlashDen, to buy it <a href="http://www.flashden.net/item/fancy-running-character/36214">click here</a><br /><br /><span style="font-weight:bold;">Feature </span>*<br /><br /><span style="font-weight:bold;">Easy to modify the color, the shape and the background</span><br /><br />Easy to copy to any project<br /><br /><span style="font-weight:bold;">Drag drop to the stage</span><br /><br />Easy to add your music & text*GREEN IT TEAMS ' Bloghttp://www.blogger.com/profile/00841901418427307038noreply@blogger.com0tag:blogger.com,1999:blog-6092384591150909147.post-72341934301446337972009-04-04T08:01:00.001-07:002009-04-28T19:07:44.053-07:00FANCY DANCING CHARACTER<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://sites.google.com/site/greenitteamsite/Home/fancy_dancing_charater.jpg"><img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 80px; height: 80px;" src="http://sites.google.com/site/greenitteamsite/Home/fancy_dancing_charater.jpg" border="0" alt="" /></a><br />Full motion and emotions, the <span style="font-weight:bold;">fancy dancing character</span> is usefull to light up your website, your banner, flash intro or flash game.<br /><br /><span style="font-weight:bold;">Only 7kb, all are vectors, usefull for intro, banner, game or greating-card</span>.<br /><br />No action script, <span style="font-weight:bold;">just drag and drop</span>.<br /><br /><embed type="application/x-shockwave-flash" src="http://sites.google.com/site/greenitteamsite/Home/fancy_dancing_charater.swf" width="450" height="230"></embed><br />This item is sell excluvive on FlashDen, to buy it <a href="http://www.flashden.net/item/fancy-dancing-character/36215">click here</a><br /><br /><span style="font-weight:bold;">Feature</span><br /><br />- Easy to modify the color, the shape and the background …<br /><br />- Easy to copy to any project.<br /><br />- Drag drop to the stage<br /><br />- Easy to add your music & textGREEN IT TEAMS ' Bloghttp://www.blogger.com/profile/00841901418427307038noreply@blogger.com0tag:blogger.com,1999:blog-6092384591150909147.post-16033059278059321992009-04-04T07:55:00.000-07:002009-04-28T19:08:57.183-07:00FANCY CLIMBING CHARACTER<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://sites.google.com/site/greenitteamsite/Home/fancy_climbing_charater.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 80px; height: 80px;" src="http://sites.google.com/site/greenitteamsite/Home/fancy_climbing_charater.jpg" border="0" alt="" /></a><br /><span style="font-weight:bold;">fancy climbing character</span> 100 % vector, full motion, fancy climbing character is <span style="font-weight:bold;">usefulf to light up your website, your banner, flash intro or flash game</span><br /><br />- Usefull for intro, banner, game or greating-card. Only 42kb,<br /><br />- No action script, just drag and drop.<br /><br /><embed type="application/x-shockwave-flash" src="http://sites.google.com/site/greenitteamsite/Home/fancy_climbing_charater.swf" width="450" height="230"></embed><br />This item is sell excluvive on FlashDen, to buy it <a href="http://www.flashden.net/item/fancy-climbing-character/36218">click here</a><br /><br /><span style="font-weight:bold;">Feature</span><br /><br />- Easy to modify the color, the shape and the background …<br /><br />- Easy to copy to any project.<br /><br />- Drag drop to the stage<br /><br />- Easy to add your music & textGREEN IT TEAMS ' Bloghttp://www.blogger.com/profile/00841901418427307038noreply@blogger.com0tag:blogger.com,1999:blog-6092384591150909147.post-51496450888032310052009-04-04T07:50:00.000-07:002009-04-28T19:10:01.759-07:00FANCY WALKING CHARACTER<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://sites.google.com/site/greenitteamsite/Home/fancy_walking_charater.jpg"><img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 80px; height: 80px;" src="http://sites.google.com/site/greenitteamsite/Home/fancy_walking_charater.jpg" border="0" alt="" /></a>- Full motion, <span style="font-weight:bold;">fancy walking character</span> is usefulf to light up your website, your banner, flash intro or flash game or a greating-card.<br /><br /><embed type="application/x-shockwave-flash" src="http://sites.google.com/site/greenitteamsite/Home/fancy_walking_charater.swf" width="450" height="230"></embed><br />This item is sell excluvive on FlashDen, to buy it <a href="http://www.flashden.net/item/fancy-walking-character/36234">click here</a><br /><br />- 100 % vector, only 27kb, no action script, <span style="font-weight:bold;">just drag and drop</span>.<br /><br /><span style="font-weight:bold;">Feature</span><br /><br />- Easy to modify the color, the shape and the background …<br /><br />- Easy to copy to any project.<br /><br />- Drag drop to the stage<br /><br />- Easy to add your music & textGREEN IT TEAMS ' Bloghttp://www.blogger.com/profile/00841901418427307038noreply@blogger.com0tag:blogger.com,1999:blog-6092384591150909147.post-39073545391249638962009-04-04T07:41:00.000-07:002009-04-28T19:10:59.769-07:00Earth Water Background<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://sites.google.com/site/greenitteamsite/Home/logo_earth_water.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 289px; height: 275px;" src="http://sites.google.com/site/greenitteamsite/Home/logo_earth_water.jpg" border="0" alt="" /></a><span style="font-weight:bold;">Earth Water</span> 's Background, <span style="font-weight:bold;">the earth symbol in a difference looking and feel</span>. Lively, 100 % vector, This background is <span style="font-weight:bold;">perfect for flash intro, banner, animated interface or ecard</span>. Simply to use, no action script, well documented. Just Drag dropt objects to your stage Colorful lively water background & cool button water dropt effect<br /><embed type="application/x-shockwave-flash" src="http://sites.google.com/site/greenitteamsite/Home/preview.swf" width="450" height="230"></embed><br /><span style="font-style:italic;">This item sell in Flash Components.net</span> <a href="http://www.flashcomponents.net/component/earth_waters_background.html">click here to buy it</a><br /><br /><span style="font-weight:bold;">Feature</span><br /><br />Very easy to modify the earth symbol, cloud, rain, boat, fish, sun and ocean water wave symbol.<br /><br />Easy to add your music & text by import or by modify<br /><br />Easy to copy to any project.<br /><br />=============Readme=============<br /><span style="font-weight:bold;">1. File included:</span><br /><br />- earth_water.fla<br />- earth_water.swf<br />- readme.txt<br /><br /><span style="font-weight:bold;">2. How to use:</span><br /><br />- 100 % vector images<br />- Just open earth_water.fla<br />- Drag and drop object that you need to the stage<br />- Import your music<br />- Add your text<br /><br /><span style="font-weight:bold;">3. Customize</span><br />- Ctrl + L to open the library<br /><br />+ the boat: mc_boat in fBoat folder<br />+ the cloud and rain : mc _cloud and mc_rain in fCloudRain<br />+ the Earth : mc_sfere in fEarth folder<br />+ the fish : mc_fish in fFish flder<br />+ the sun: mc_sun in fFun folder<br />+ the wave and the water: mc_wave in fWaterWave folder<br /><br /><br /><span style="font-weight:bold;">3. Useful for:</span><br /><br />- This file useful for make a banner, an intro or an ecard or an interface!GREEN IT TEAMS ' Bloghttp://www.blogger.com/profile/00841901418427307038noreply@blogger.com0tag:blogger.com,1999:blog-6092384591150909147.post-81179397290106771542009-03-21T03:06:00.000-07:002009-04-28T19:11:52.290-07:00Lipsync demostration<embed src="http://sites.google.com/site/greenitteamsite/Home/Blog_Home_Office_20032009_f.swf" width="385" height="280"/></embed><br /><br /><span style="font-style:italic;">Lipsync demostration - project outsource for SP</span>GREEN IT TEAMS ' Bloghttp://www.blogger.com/profile/00841901418427307038noreply@blogger.com0tag:blogger.com,1999:blog-6092384591150909147.post-88155695897828335192009-03-15T20:40:00.000-07:002009-04-28T19:12:37.204-07:00Rich Interactive Background/Banner - Smart Clouds, Only 19.3Kb, Flash 8+, AS2<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://sites.google.com/site/greenitteamsite/Home/logo_smartclouds.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 277px; height: 277px;" src="http://sites.google.com/site/greenitteamsite/Home/logo_smartclouds.jpg" border="0" alt="" /></a><br /><span style="font-weight: bold;">Where to use:</span><br />- Creating interactive banners and backgrounds to attract users<br />- Applying in designing interactive games and simulation experiment on ecosytem<br />- Making interactive demonstrations which are environment friendly<br />This item sell in Flash Components.net <a href="http://www.flashcomponents.net/component/smart_clouds.html">click here to buy it</a><br /><embed width=450 height=230 src=http://sites.google.com/site/greenitteamsite/Home/bog_smartclouds.swf/></embed><br /><span style="font-weight: bold;">Feature</span>:<br />- Useful in background, banner, games, simulation, demonstration experiment on ecosystem<br />- Rich user's interactive<br />- Customizable, background, text, HTML and link, and a lot more<br />- Resizable freely<br />- Light<br />- AS2+<br />- Flash 8+<br /><br /><b>What in this</b> :<br /><br /><b>smartclouds.zip include</b> :<br /><br />1) smartclouds.fla : the main source file smartclouds.fla for rich interactive banner/background<br />2) background_1.fla : the first background sample source file<br />3) background_2.fla : the second background sample source file<br />4) loader.fla : the loader sample source file<br />5) smartclouds.swf : the main file smartclouds.fla for rich interactive banner/background<br />6) background_1.swf : the second background sample file<br />7) background_2.swf : the first background sample file<br />8) loader.swf : loader sample file<br />9) Readme.txt : document help file<br />-----------<br /><b>sample.zip</b> include:<br /><br />1) preview.swf : the preview swf file for main file smartclouds for rich interactive banner/background<br />2) background_1.swf : the first background sample file<br />3) background_2.swf : the second background sample file<br />---------<br /><br /><b>How to work</b>:<br /><br />I created a background of a hill, a stream, the sun and one original cloud. The cloud has a default speed and flying direction on the screen. A button was created in a form of tree to plant trees on the hill. A timer is installed to make random clouds on the screen in case users do not click to the Sun for a new cloud.<br /><br />Each cloud is "<span style="font-weight:bold;">an alive entity</span>" which has it's own life cycle. It is being born and then lives and then being destroyed. Each cloud carries a message (<span style="font-style:italic;">text and link</span>) to the contents you wish to send to your audience. If there is not action from users, the clouds will fly randomly on the screen. When touching the screen's boundary, the clouds will change direction. A new cloud will be created every 10 seconds (<span style="font-style:italic;">customizable</span>). If 2 clouds meet each other, one cloud will eat the other and the raining, thunder and lightning will appear. ( <span style="font-style:italic;">I'd removed the thunder and rain sound but you can put your own sounds of thunder and rain</span>)<br /><br />Users can speed up this process by creating more clouds up to a limit (<span style="font-style:italic;">customizable</span>). "<span style="font-weight:bold;">Drag and drop</span>" function can be used for the clouds to actively make thunder, rain and lightning...2 background samples are provided (<span style="font-style:italic;">you can design yourself more</span>). A background will be loaded randomly to help your website/presentation more interactive and live.<br /><br /><b>Rule</b>:<br />Click the Sun (<span style="font-style:italic;">button</span>) for a new Cloud with a random speed, size (<span style="font-style:italic;">width</span>, <span style="font-style:italic;">length</span>), location (<span style="font-style:italic;">x, y coordinate</span>) and direction. The cloud will randomly fly on the screen but not too close to the ground.<br /><br />If you don't create a cloud (<span style="font-style:italic;">not touching to the Sun button</span>), the every 10 seconds, the new cloud will be created by a timer. Duration can be customized based on your needs.<br /><br />Each cloud carries a message (<span style="font-style:italic;">text and link</span>) to introduce about your self, your slogan, link to your Website ... You can customize number of cloud and number of messages.<br /><br />The created clouds wander on the sky (<span style="font-style:italic;">screen</span>) and when they meet each other, the collision will happen. The bigger cloud will eat the smaller one and then the sky color will change and raining, thunder and lightning will happen .<br /><br />Raining duration can be customized too.<br /><br />----------<br /><b>How you can use it in your project</b>:<br /><br /><span style="font-weight:bold;">Step 1</span>: Open file smartclouds.fla<br /><span style="font-weight:bold;">Step 2</span>: Create your new flash file, create 2 layers<br /><span style="font-weight:bold;">Step 3</span>: Below are code lines in the first keyframe of first layer in your fla file<br /><br />fscommand("allowscale",true);<br />// ----- New------<br />//Check if not installed oldHitTest to install a new one<br />if(this.oldHitTest()==undefined) {<br />// ----- This code allow to change from global to local coordinate x, y in case you call load thi movie into another ------ <br />MovieClip.prototype.oldHitTest = MovieClip.prototype.hitTest;<br />MovieClip.prototype.hitTest = function(x, y, sf){<br /> var obj = {x:x, y:y};<br /> this._parent.localToGlobal(obj);<br /> return this.oldHitTest(obj.x, obj.y, sf);<br />}<br />// ----- End New------<br />}<br /><br /><span style="font-weight:bold;">Step 4</span>: Press Ctrl + L to open the library<br /><span style="font-weight:bold;">Step 5</span>: Choose the mcInteractiveBacground movie clip you need on the Library smartclouds.fla<br /><span style="font-weight:bold;">Step 6</span>: Drag the mcInteractiveBacground ones you have chosen from Library into your stage on the second layer and now it's READY for your use.<br /><br /><b>Note</b>: You can also use load movie clip command to use it in your fla project simply by putting a code line : <span style="font-style:italic;">this.loadMovie("smartclouds.swf");</span> This movie can be resided freely. I include a loader.fla as an example on how to load this movie as an external movie<br /><br /><b>How to customize it</b>: You can also customize them yourself. You can customize number of cloud, default size and random location, turn on/ off related information on the screen, text and link on each cloud, raining duration, the default times to create a could automatically. In summary, you can customized whatever you like in this flash.<br /><br />//-----------------Begin Your customize here-------------<br />//-------------replace by your own text, these text will be shown randomly when a new cloud is created up to vMaxNumberOfClouds + 1 (<span style="font-style:italic;">here are 4</span>), html code are ok<br /><br />var text1 = "Buy with<br /> Flashcomponents.net";<br />var text2 = "Sell with<br /> Flashcomponents.net";<br />var text3 = "Interactive with <br /> Flashcomponents.net";<br />var text4 = "Income with<br /> Flashcomponents.net";<br />var text5 = "Competitions with<br /> Flashcomponents.net< //- //--------------End text show on the Cloud-------------------------------------------- //--------------Customize your parameter on the function onClipEvent(load), customize section of movie clip mcInteractiveBacground // var vBackGroundName = "background_1.swf"; // Define a external swf background (size 590x300) // var vBackGroundName = "background_2.swf"; // Define a external swf background (size 590x300) var vTurnSound = true; // Turn on/off Sound of Thunder and Rain var vFlippingDegreeOfRain = 60; // Define a flipping raining shape correspond to the cloud' direction var vDefaultBackground = "background_1.swf"; // Define a default background var vRandomBackGround = true; // Turn on/off randomized background var vNumberOfBackGround = 2; // Define max number of background var vMaxNumberOfClouds=4; // Define max number of Clouds (vMaxNumberOfClouds + 1) var vMaxRainLoop = 3; // Define max Number of Raining var vShowInfor = true; // Turn on/off description var vTimeToCreateCloud = 10; // Define a default time to automatically create a new Cloud. A Zero (0) value means turning off this feature var vDeltaXBaseOfCloud = 200; // Default X margin distance to the right screen of each cloud var vDeltaYBaseOfCloud = 120; // Default Y margin distance to the top screen of each cloud var vDeltaWidthBaseOfCloud = 70; // Default Width of each cloud var vDeltaHeightBaseOfCloud = 30; // Default Width of each cloud <br />//-----------------------------------------------------------------------------------You can use your owner thunder's sound by imported into your movie clip, I'd removed the thunder and rain sound but you can put your own sounds <br /><span style="font-weight:bold;">Step 1</span>: Import your thunder sound into your library, place in fSounds folder <br /><span style="font-weight:bold;">Step 2</span>: Right click on it name (<span style="font-style:italic;">sound' name</span>) choose Linkage <br /><span style="font-weight:bold;">Step 3</span>: Give the Identifier and tick these check box Identifier : SoundThunder Linkage: Export for ActionScript : Checked Export for runtime sharing : Not checked Export in first frame : Checked Import for runtime sharing : Not checked Main object in the Library mcInteractiveBacground : The main movie clip contain all part of this demonstration btn_Sun : Button to create new Clouds mcCloudy : Original's object of each cloud's instance btn_Tree: Button to growth trees in Erode Scene (<span style="font-style:italic;">background_1.swf</span>) txt_vNumberOfClouds : Dynamic textbox to display current number of clouds txt_Hint : Dynamic textbox to display the name of each cloud's instance txt_S : Dynamic textbox to display the area of a specifics instance of a cloud mcClock: A simple timer to create a new cloud automatically txtGuide : Dynamic textbox to display a help when user move their mouse on the screen's object Comments for the Reviewer:<br /><span style="font-weight:bold;">I would like to certify that this product including all of its parts is made by myself only, except the free references instructions of hitTest function is listed here:</span><br /><span style="font-weight:bold;">Reference</span><br />1) hitTest in loaded movies 10th January 2004 by Keith Peters<br />http://www.bit-101.com/blog/?p=499<br /><br />MovieClip.prototype.oldHitTest = MovieClip.prototype.hitTest;<br />MovieClip.prototype.hitTest = function(x, y, sf){<br /> var obj = {x:x, y:y};<br /> this._parent.localToGlobal(obj);<br /> return this.oldHitTest(obj.x, obj.y, sf);<br />}<br /><br /><br />Have fun!<a href="http://www.blogger.com/%27http://www.flashcomponents.net/%27"><b><br /></b></a><br /><span style="font-weight: bold;">FAQ</span><br /><br /><span style="font-weight: bold;">1) How can I to customize it?</span><br /><br />You can also customize them yourself. You can customize number of cloud, default size and random location, turn on/ off related information on the screen, text and link on each cloud, raining duration, the default times to create a could automatically. In summary, you can customized whatever you like in this flash.<br /><br />//-----------------Begin Your customize here-------------<br />//-------------replace by your own text, these text will be shown randomly when a new cloud is created up to vMaxNumberOfClouds + 1 (here are 4), html code are ok<br /><br />var text1 = "Buy with<br /> Flashcomponents.net";<br />var text2 = "Sell with<br /> Flashcomponents.net";<br />var text3 = "Interactive with <br /> Flashcomponents.net";<br />var text4 = "Income with<br /> Flashcomponents.net";<br />var text5 = "Competitions with<br /> Flashcomponents.net< //- //--------------End text show on the Cloud-------------------------------------------- //--------------Customize your parameter on the function onClipEvent(load), customize section of movie clip mcInteractiveBacground // var vBackGroundName = "background_1.swf"; // Define a external swf background (size 590x300) // var vBackGroundName = "background_2.swf"; // Define a external swf background (size 590x300) var vTurnSound = true; // Turn on/off Sound of Thunder and Rain var vFlippingDegreeOfRain = 60; // Define a flipping raining shape correspond to the cloud' direction var vDefaultBackground = "background_1.swf"; // Define a default background var vRandomBackGround = true; // Turn on/off randomized background var vNumberOfBackGround = 2; // Define max number of background var vMaxNumberOfClouds=4; // Define max number of Clouds (vMaxNumberOfClouds + 1) var vMaxRainLoop = 3; // Define max Number of Raining var vShowInfor = true; // Turn on/off description var vTimeToCreateCloud = 10; // Define a default time to automatically create a new Cloud. A Zero (0) value means turning off this feature var vDeltaXBaseOfCloud = 200; // Default X margin distance to the right screen of each cloud var vDeltaYBaseOfCloud = 120; // Default Y margin distance to the top screen of each cloud var vDeltaWidthBaseOfCloud = 70; // Default Width of each cloud var vDeltaHeightBaseOfCloud = 30; // Default Width of each cloud //------------------------------------------------------------------------------------------------ <br /><br /><span style="font-weight: bold;">2) How can i add my own sounds in this?</span><br /><br />You can use your owner thunder's sound by imported into your movie clip, I'd removed the thunder and rain sound but you can put your own sounds<br /><br /><span style="font-weight:bold;">Step 1</span>: Import your thunder sound into your library, place in fSounds folder<br /><span style="font-weight:bold;">Step 2</span>: Right click on it name (sound' name) choose Linkage<br /><span style="font-weight:bold;">Step 3</span>: Give the Identifier and tick these check box<br /><br /><span style="font-weight:bold;">Identifier</span> : <span style="font-weight:bold;">SoundThunder</span><br /><br /><span style="font-weight:bold;">Linkage</span>:<br /><span style="font-style:italic;">Export for ActionScript</span> : <span style="font-weight:bold;">Checked</span><br /><span style="font-style:italic;">Export for runtime sharing</span> : <span style="font-weight:bold;">Not checked</span><br /><span style="font-style:italic;">Export in first frame</span> : <span style="font-weight:bold;">Checked</span><br /><span style="font-style:italic;">Import for runtime sharing</span> : <span style="font-weight:bold;">Not checked</span><br /><br /><span style="font-weight: bold;">3) How does it work? what is the rule in here?</span><br /><br /><span style="font-weight:bold;">How to work</span>:<br /><br />I created a background of a hill, a stream, the sun and one original cloud. The cloud has a default speed and flying direction on the screen. A button was created in a form of tree to plant trees on the hill. A timer is installed to make random clouds on the screen in case users do not click to the Sun for a new cloud.<br /><br />Each cloud is "<span style="font-bold;">an alive entity</span>" which has it's own life cycle. It is being born and then lives and then being destroyed. Each cloud carries a message (<span style="font-style:italic;">text and link</span>) to the contents you wish to send to your audience. If there is not action from users, the clouds will fly randomly on the screen. When touching the screen's boundary, the clouds will change direction. A new cloud will be created every 10 seconds (<span style="font-style:italic;">customizable</span>). If 2 clouds meet each other, one cloud will eat the other and the raining, thunder and lightning will appear. ( <span style="font-style:italic;">I'd removed the thunder and rain sound but you can put your own sounds of thunder and rain</span>)<br /><br />Users can speed up this process by creating more clouds up to a limit (<span style="font-weight:bold;">customizable</span>). "<span style="font-weight:bold;">Drag and drop</span>" function can be used for the clouds to actively make thunder, rain and lightning...2 background samples are provided (<span style="font-style:italic;">you can design yourself more</span>). A background will be loaded randomly to help your website/presentation more interactive and live.<br /><br /><span style="font-weight:bold;">Rule</span>:<br />Click the Sun (<span style="font-style:italic;">button</span>) for a new Cloud with a random speed, size (<span style="font-style:italic;">width, length</span>), location (<span style="font-style:italic;">x, y coordinate</span>) and direction. The cloud will randomly fly on the screen but not too close to the ground.<br /><br />If you don't create a cloud (n<span style="font-style:italic;">ot touching to the Sun button</span>), the every 10 seconds, the new cloud will be created by a timer. Duration can be customized based on your needs.<br /><br />Each cloud carries a message (<span style="font-style:italic;">text and link</span>) to introduce about your self, your slogan, link to your Website ... You can customize number of cloud and number of messages.<br /><br />The created clouds wander on the sky (<span style="font-style:italic;">screen</span>) and when they meet each other, the collision will happen. The bigger cloud will eat the smaller one and then the sky color will change and raining, thunder and lightning will happen .<br /><br />Raining duration can be customized too.<br /><br /><span style="font-weight: bold;">4) How you can use it in your project ?</span><br /><br /><span style="font-weight:bold;">Step 1</span>: Open file <span style="font-weight:bold;">smartclouds.fla</span><br /><span style="font-weight:bold;">Step 2</span>: Create your new flash file, create 2 layers<br /><span style="font-weight:bold;">Step 3</span>: Below are code lines in the first keyframe of first layer in your fla file<br /><br />fscommand("allowscale",true);<br />// ----- New------<br />//Check if not installed oldHitTest to install a new one<br />if(this.oldHitTest()==undefined) {<br />// ----- This code allow to change from global to local coordinate x, y in case you call load thi movie into another ------<br />MovieClip.prototype.oldHitTest = MovieClip.prototype.hitTest;<br />MovieClip.prototype.hitTest = function(x, y, sf){<br />var obj = {x:x, y:y};<br />this._parent.localToGlobal(obj);<br />return this.oldHitTest(obj.x, obj.y, sf);<br />}<br />// ----- End New------<br />}<br /><br /><span style="font-weight:bold;">Step 4</span>: Press Ctrl + L to open the library<br /><span style="font-weight:bold;">Step 5</span>: Choose the mcInteractiveBacground movie clip you need on the Library smartclouds.fla<br /><span style="font-weight:bold;">Step 6</span>: Drag the <span style="font-weight:bold;">mcInteractiveBacground</span> ones you have chosen from Library into your stage on the second layer and now it's READY for your use.<br /><br />Note: You can also use load movie clip command to use it in your fla project simply by putting a code line : this.loadMovie("<span style="font-weight:bold;">smartclouds.swf</span>"); This movie can be resized freely. I include a <span style="font-weight:bold;">loader.fla</span> as an example on how to load this movie as an external movie<br /><br /><span style="font-weight: bold;">5) What in this sample?</span><br /><br /><span style="font-weight:bold;">sample.zip</span> for demostration include:<br /><br />1) <span style="font-weight:bold;">preview.swf</span> : the preview swf file for main file smartclouds for rich interactive banner/background<br />2) <span style="font-weight:bold;">background_1.swf</span> : the first background sample file<br />3) <span style="font-weight:bold;">background_2.swf</span> : the second background sample file<br />4) <span style="font-weight:bold;">smartclouds.swf</span> : the smartclouds.swf file<br />----------<br /><br /><br /><span style="font-weight:bold;">smartclouds.zip</span> for the buyer include :<br /><br />1) <span style="font-weight:bold;">smartclouds.fla</span> : the main source file smartclouds.fla for rich interactive banner/background<br />2) <span style="font-weight:bold;">background_1.fla</span> : the first background sample source file<br />3) <span style="font-weight:bold;">background_2.fla</span> : the second background sample source file<br />4) <span style="font-weight:bold;">loader.fla</span> : the loader sample source file<br />5) <span style="font-weight:bold;">smartclouds.swf</span> : the main file smartclouds.fla for rich interactive banner/background<br />6) <span style="font-weight:bold;">background_1.swf</span> : the second background sample file<br />7) <span style="font-weight:bold;">background_2.swf</span> : the first background sample file<br />8) <span style="font-weight:bold;">loader.swf</span> : loader sample file<br />9) <span style="font-weight:bold;">Readme.txt</span> : document help file<br />-----------<br /><br /><span style="font-weight: bold;">6) What is the main movie clip so I can change it' shape?</span><br /><br /><span style="font-weight:bold;">Main object in the Library are listed here</span>:<br /><br /><span style="font-weight:bold;">mcInteractiveBacground</span> : The main movie clip contain all part of this demonstration<br /><span style="font-weight:bold;">btn_Sun</span> : Button to create new Clouds<br /><span style="font-weight:bold;">mcCloudy</span> : Original's object of each cloud's instance<br /><span style="font-weight:bold;">btn_Tree</span>: Button to growth trees in Erode Scene (background_1.swf)<br /><span style="font-weight:bold;">txt_vNumberOfClouds</span> : Dynamic textbox to display current number of clouds<br /><span style="font-weight:bold;">txt_Hint</span> : Dynamic textbox to display the name of each cloud's instance<br /><span style="font-weight:bold;">txt_S</span> : Dynamic textbox to display the area of a specifics instance of a cloud<br /><span style="font-weight:bold;">mcClock</span>: A simple timer to create a new cloud automatically<br /><span style="font-weight:bold;">txtGuide</span> : Dynamic textbox to display a help when user move their mouse on the screen's object<br /><br /><span style="font-weight: bold;">7) Where to use this Rich Interactive Background/Banner?</span><br /><br /><span style="font-weight:bold;">Rich Interactive Background/Banner - Smart Clouds, Only 19.3Kb, Flash 8+, AS2<br /></span><br /><br /><span style="font-weight:bold;">It is usefull for</span><br />- <span style="font-weight:bold;">Creating interactive banners and backgrounds to attract users</span><br />- <span style="font-weight:bold;">Applying in designing interactive games and simulation experiment on ecosyte</span>m<br />- <span style="font-weight:bold;">Making interactive demonstrations which are environment friendly</span><b><a href="http://www.blogger.com/%27http://www.flashcomponents.net/%27"><b><br /></b></a></b>GREEN IT TEAMS ' Bloghttp://www.blogger.com/profile/00841901418427307038noreply@blogger.com0tag:blogger.com,1999:blog-6092384591150909147.post-42597462899722050822009-03-15T20:38:00.000-07:002009-04-28T19:13:55.724-07:00Funny boy with 6 moods. AS 2 .0 and Flash 8+ – Only 52 Kb<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://sites.google.com/site/greenitteamsite/Home/funnyboy.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 80px; height: 80px;" src="http://sites.google.com/site/greenitteamsite/Home/funnyboy.jpg" border="0" alt="" /></a><br /><span style="font-weight: bold;"><br />Where to use</span>:<br />- sufficient to introduce/present products on your website or to present in education projects especially for teenagers.<br />- easy to apply to quiz and test online with exposing/expressing emotions to the right and wrong answers<br />- practical to apply in flash game<br />This item is sell excluvive on FlashDen, to buy it <a href="http://www.flashden.net/item/funny-boy-with-6-moods/30716">click here</a><br /><br /><embed width=450 height=230 src=http://sites.google.com/site/greenitteamsite/Home/funnyboy.swf/></embed>GREEN IT TEAMS ' Bloghttp://www.blogger.com/profile/00841901418427307038noreply@blogger.com0